Texture painting combined with Procedural animation! Flapping wings motion driven by the sine wave.
Read MorePublishing Ocean scene HIP file based on a pervious Ocean Spectrum tutorial for Houdini.
Read MoreNODEvember 2020 challenges! Procedural maddness!
Read MoreFEM Sticky Things in Houdini
Read MoreOverview of different methods of 3D modeling like box modeling, sculpting, procedural modeling, simulation models, and texture modeling. Short video clips demonstrating using Houdini, zBrush, and Blender and different techniques to do 3D modeling.
Read MoreI recently came across this blog post on Substance Magazine about footwear design using Substance Painter. This got me fired up and inspired to try this workflow out for apparel and CG. Houdini’s Vellum Drape node is awesome for creating clothing and simulating it action, which got me thinking what awesome animation could come out of all this if combined forces with Substance Painter.
Read MoreIn this Bubblepins Member-Only Video I give out a few techniques and hints on how the Vellum Solver can be used to model the trashcan full of scrap paper in the dorm room scene. The full solution will be available in the Live Stream.
Read MoreProcedurally add some more realistic movements to the walk cycle animation.
Read MoreI finally started a new Blender channel on Youtube, it’s about time!
Read MoreCreating Toon Animation with Houdini’s COPs and Blender Toon Shaders. zBrush’s NPR Filter inspired me to explore more ways to create Toon and Stylized animation.
Read MoreI often interchange between using the Transform node and the Edit node in Houdini and I was asked in the comments on one of my Youtube tutorials, why I choose the Edit node over the Transform node?
Read MoreRemap my Procedural Animated Flapping Wings to a full 3D Model Mesh and drive the flapping wing animation
Read MoreProcedural Animated Legs generated in Houdini! Still in proof of concept stage, but I think it’s getting somewhere.
Read MoreProcedural Animated Wings generated in Houdini
Read MoreMy Procedural Animation Test that procedurally generates flapping wings inspired by Sculpted Animation, also known as Key Meshing in Blender
Read MoreTo create the growth activation effect you see in the animation, you slowly wake up the grains, but not all at once.
Read MorePolishing up the Grains Simulation Visual Effect. Terrain is made with Heightfields in Houdini and added a Vellum Grains simulation for rock slide effect.
Read MoreAdding Vellum Grains Simulation to my Heightfield Terrain created in Houdini from the previous couple of posts.
Read MoreThis post is inspired by Andrey Lebrov’s Spring CG Channel that was announced on his Youtube channel. I had always wanted to learn Substance Painter to enhance my Houdini Heightfield terrains. And also solve my UV issues with Heightfields in Houdini.
Read MoreBreakdown of Terrain Generated in Houdini with Heighfields, textured in Substance Painter and Substance Designer for the water material. Thorough step by step process with images along each step. Masking heightfield layers and texturing them in Painter.
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