Creating Toon Animation with Houdini’s COPs and Blender Toon Shaders. zBrush’s NPR Filter inspired me to explore more ways to create Toon and Stylized animation.
Read MoreProcedural Animated Legs generated in Houdini! Still in proof of concept stage, but I think it’s getting somewhere.
Read MoreProcedural Animated Wings generated in Houdini
Read MoreMy Procedural Animation Test that procedurally generates flapping wings inspired by Sculpted Animation, also known as Key Meshing in Blender
Read MoreAMD isn’t quite done with their new lineup of Threadrippers. The much anticipated AMD Gen 3 Threadripper 3990x is due for release on February 7th, 2020, which has a whopping 64 cores and is capable of 128 threads. Imagine what you can do with all that raw power!
Read MoreBuilding upon that collision detection, we can also use the SDF to deform the object upon the collision. Using the SDF value and some math, the grid can be deformed to create footprints stamped on by the Torus.
Read MoreStep by step mathematical explanation of the Sine Wave function and how it’s used in defining motion. Increasing the frequency and increasing the amplitude and flipping the entire curve function.
Read MoreA general overview of affordable Mocap technology, what it cost and the software and hardware accessories required for a basic motion capture setup at home.
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