Blender, Epic Games, Houdini bubblepins Blender, Epic Games, Houdini bubblepins

Chicken-zilla VS Gorilla-Kong (Godzilla & King Kong inspiration)

My silly version of Godzilla x Kong in Tokyo, but with a Chicken and a Gorilla, lol! I was having some fun with Houdini, Unreal Engine 5, and a banana rig I created using KineFX in Houdini. During the development of the scene, I had a lot of renders generated and in this gallery, you can see some of the stages of development I went through.

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Houdini, Blender bubblepins Houdini, Blender bubblepins

Different Types of 3D Modeling

Overview of different methods of 3D modeling like box modeling, sculpting, procedural modeling, simulation models, and texture modeling. Short video clips demonstrating using Houdini, zBrush, and Blender and different techniques to do 3D modeling.

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Computer Graphics, Houdini, Blender bubblepins Computer Graphics, Houdini, Blender bubblepins

Normals in Geometry & Computer Graphics

Normals are vectors in computer graphics that define the exterior surface of a geometry and the direction the surface is facing. Normals may also be called “Surface Normals”, but usually are referred as “normals”, are used in 3D applications to help render the polygon on the screen by distinguishing the front and back side of each primitive.

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