Chicken-zilla VS Gorilla-Kong (Godzilla & King Kong inspiration)
My silly version of Godzilla x Kong in Tokyo, but with a Chicken and a Gorilla, lol! I was having some fun with Houdini, Unreal Engine 5, and a banana rig I created using KineFX in Houdini. During the development of the scene, I had a lot of renders generated and in this gallery, you can see some of the stages of development I went through.
Blender Boids! Particle System!
Blender’s Boids System is capable of creating fascinating large scale scenes with just a few clicks! Super easy and quick!
Reallusion Character Creator Review
Reallusion’s Character Creator allows you to create unique characters that are fully rigged and comes with facial blends and are exportable to several third-party software applications, like Blender, Unreal Engine, Maya, and so on.
Facial Mocap (Motion Capture) with Apple’s iphone
Facial Motion Capture solutions without breaking the bank! Software overview for in house studio setup that are affordable and user friendly.
Texture Painting my Animations
Texture painting combined with Procedural animation! Flapping wings motion driven by the sine wave.
Different Types of 3D Modeling
Overview of different methods of 3D modeling like box modeling, sculpting, procedural modeling, simulation models, and texture modeling. Short video clips demonstrating using Houdini, zBrush, and Blender and different techniques to do 3D modeling.
New Blender Channel on Youtube!
I finally started a new Blender channel on Youtube, it’s about time!
Toon / Stylized Animation using Houdini
Creating Toon Animation with Houdini’s COPs and Blender Toon Shaders. zBrush’s NPR Filter inspired me to explore more ways to create Toon and Stylized animation.
Procedural Animation, My Flapping Wing Test
My Procedural Animation Test that procedurally generates flapping wings inspired by Sculpted Animation, also known as Key Meshing in Blender
Normals in Geometry & Computer Graphics
Normals are vectors in computer graphics that define the exterior surface of a geometry and the direction the surface is facing. Normals may also be called “Surface Normals”, but usually are referred as “normals”, are used in 3D applications to help render the polygon on the screen by distinguishing the front and back side of each primitive.
Affordable Motion Capture at Home
A general overview of affordable Mocap technology, what it cost and the software and hardware accessories required for a basic motion capture setup at home.
Quixel with Houdini & Blender
Introduction to Quixel’s products and sharing some of my personal experiences.
CG Landscape Generation
Gradual improvements in my CG landscape created in Houdini and rendered with Redshift. You can see 7 versions of my landscape and demonstrates how I improved it slowly after every version.
Software and Hardware for 3D Animation
There are many different software applications out there to choose from. It doesn’t matter whether your budget is $0 or $1000. Free software exist out there and it’s very high quality. Yes I’m referring to Blender.