Posts in Substance
Shoes Base Mesh

I recently came across this blog post on Substance Magazine about footwear design using Substance Painter. This got me fired up and inspired to try this workflow out for apparel and CG. Houdini’s Vellum Drape node is awesome for creating clothing and simulating it action, which got me thinking what awesome animation could come out of all this if combined forces with Substance Painter.

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Terrain Environment Breakdown in Houdini & Substance Workflow

Breakdown of Terrain Generated in Houdini with Heighfields, textured in Substance Painter and Substance Designer for the water material. Thorough step by step process with images along each step. Masking heightfield layers and texturing them in Painter.

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