Reallusion + Houdini HDA (beta)
Integrating Reallusion’s iClone & CC4 app with Houdini using my HDA (beta)! This is a one click solution to automating the Karma materials in Houdini Solaris for CC4 characters! This allows for seamless bridge between Reallusion apps and Houdini!
Happy New Resolutions for 2025!
Happy 2025! New Year means NEW RESOLUTIONS! New Goals! New Hope! A new year bring new opportunities! Recapping 2024 for Bubblepins and all the different projects I worked on in 2024!
Storytelling by Lighting 3D Characters
Using the Eye Reflection technique and leveling up that technique to create reflections on the eye classes of the character to tell a story and further grow character development in the scene. I love using these lighting techniques to tell stories, it's impactful and easy to implement!
Chicken-zilla VS Gorilla-Kong (Godzilla & King Kong inspiration)
My silly version of Godzilla x Kong in Tokyo, but with a Chicken and a Gorilla, lol! I was having some fun with Houdini, Unreal Engine 5, and a banana rig I created using KineFX in Houdini. During the development of the scene, I had a lot of renders generated and in this gallery, you can see some of the stages of development I went through.
Happy New Resolutions for 2024! Houdini 20 & Upcoming Karma Materials Video!
2024 has officially arrived! What will this year bring? What new resolutions have you made for 2024? Is it improving your 3D skills with Houdini? Maybe leveling up your 3D renders with Houdini’s Karma rendering engine and save a bit of cash.
My First Taste of Unreal Engine 5 & MetaHumans
Bubblepins finally stepped into the world of Unreal Engine! In this post, I talk about some of the challenges that I faced creating this 10s scene and how Unreal Engine saved me!
Guided Simulation: Flower Splitting Visual Effect with RBD Tools in Houdini
I'll demonstrate how easy it is to create a new type of destruction scene just by modify the guiding geometry. We're going to go from a banana splitting destruction scene to a flower splitting effect.
Mocap Dev Journey - Log #1 Tracking to Software
A journal log of my development journey on creating an affordable and usable in house Motion Capturing Studio for my Youtube channel. I start off with using a webcam to capture the motion of my fingers and try to remap it onto a 3D character. This will pave the way for my Mocap workflow.
Blender Boids! Particle System!
Blender’s Boids System is capable of creating fascinating large scale scenes with just a few clicks! Super easy and quick!
3D Generator Madness!
Houdini is probably the King of Procedural Generation. In this blog post, I explore some of the projects I’ve been working on over the past few months. I go over all the HDA Generators I’ve created recently and summarize it all in one blog post!
Houdini 19 Pyro!
New Pyro Updates in Houdini 19! Render High Quality Pyro Simulations straight from the Viewport!
Houdini 19 Sneak Preview!
Houdini 19 will be released on Oct. 29! Today we discuss some of the features that were shown on Houdini 19's Launch Video!
Lip Sync, Clothes Generator, Mocap, & Reallusion
Clothing Generators, Character Generators, Lip Sync Generators, and now finally combining it all with Motion Capture!
Face Generator HDA
New Face Generator HDA can create different heads on the fly driven by a single random integer parameter. I feed in Houdini’s $F current frame and this allows me to generate a different Face mesh on every frame!
Lip Sync & Facial Deformers in Houdini!
Lip Sync in Houdini! Turn audio recordings into Character animation with lip synchronized! And all done inside Houdini!
Disappearing & Growth Effect in Houdini
Using tricks with Houdini’s Particle system and some fun geometry growth effect, it can be used to create a magic particle portal entrance effect for animated characters.
Motion Graphics with Houdini
Houdini is infamous for creating physical simulations, ranging from water, fire, rigid body destruction, soft body materials, and particles. Have you tried using Houdini to create motion graphic videos? The prelude you see at the beginning of movies, video clips, and banner logos.
Affordable Hardware Upgrade for Houdini
Upgrading the specs on your computer is a direct solution, but can get expensive very quickly. In this post, I describe a simple PC upgrade for your storage device that has worked out in speeding up my Houdini operations, like rendering tasks, caching simulations, and boot up times for Houdini. NVMe M.2 storage to the rescue!
Reallusion Character Creator Review
Reallusion’s Character Creator allows you to create unique characters that are fully rigged and comes with facial blends and are exportable to several third-party software applications, like Blender, Unreal Engine, Maya, and so on.
Facial Mocap (Motion Capture) with Apple’s iphone
Facial Motion Capture solutions without breaking the bank! Software overview for in house studio setup that are affordable and user friendly.