CG Landscape Generation
As of late, I’ve been focusing most of my time on learning Houdini and generating landscapes. From building the shaders in Redshift to hours of tweaking noise on my VOP nodes for that unique geometry displacement on the points or voxels if its a volume VOP node.
Anyways, I found myself improving a little bit and I often like to keep screenshots of older versions of the landscape and then look back at it to see how much I improved.