Fracture a geometry, add interior noise displacement using RBD Tools, and material blending in Redshift.
Read MoreGuide through Light Parameters & Redshift Render settings for Volumetric Scattering in Houdini scenes.
Read MoreRendering volumes in Houdini. Learn how to setup a Redshift volume material and use volume primitives to drive the material renders.
Read MoreHoudini probably out done themselves with the set of Ocean tools in the software. You can create very decent ocean surface geometry with just 3 nodes! And the default settings produce pretty good results. It even gets better, it’s so fast!
Read MoreIntroduction to Quixel’s products and sharing some of my personal experiences.
Read MoreGradual improvements in my CG landscape created in Houdini and rendered with Redshift. You can see 7 versions of my landscape and demonstrates how I improved it slowly after every version.
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