Crystal Renders, Fracturing by Material Type with RBD Tools in Houdini
Fracture a geometry, add interior noise displacement using RBD Tools, and material blending in Redshift.
Volumetric Scattering in Houdini & Redshift
Guide through Light Parameters & Redshift Render settings for Volumetric Scattering in Houdini scenes.
Redshift Volume Material in Houdini
Rendering volumes in Houdini. Learn how to setup a Redshift volume material and use volume primitives to drive the material renders.
Ocean Geometry in Houdini
Houdini probably out done themselves with the set of Ocean tools in the software. You can create very decent ocean surface geometry with just 3 nodes! And the default settings produce pretty good results. It even gets better, it’s so fast!
Quixel with Houdini & Blender
Introduction to Quixel’s products and sharing some of my personal experiences.
CG Landscape Generation
Gradual improvements in my CG landscape created in Houdini and rendered with Redshift. You can see 7 versions of my landscape and demonstrates how I improved it slowly after every version.