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Crystal Renders, Fracturing by Material Type with RBD Tools in Houdini
Houdini bubblepins 1/26/20 Houdini bubblepins 1/26/20

Crystal Renders, Fracturing by Material Type with RBD Tools in Houdini

Fracture a geometry, add interior noise displacement using RBD Tools, and material blending in Redshift.

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Volumetric Scattering in Houdini & Redshift
Computer Graphics, Houdini bubblepins 8/14/19 Computer Graphics, Houdini bubblepins 8/14/19

Volumetric Scattering in Houdini & Redshift

Guide through Light Parameters & Redshift Render settings for Volumetric Scattering in Houdini scenes.

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Redshift Volume Material in Houdini
Computer Graphics, Houdini bubblepins 8/8/19 Computer Graphics, Houdini bubblepins 8/8/19

Redshift Volume Material in Houdini

Rendering volumes in Houdini. Learn how to setup a Redshift volume material and use volume primitives to drive the material renders.

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Ocean Geometry in Houdini
Computer Graphics, Houdini bubblepins 7/29/19 Computer Graphics, Houdini bubblepins 7/29/19

Ocean Geometry in Houdini

Houdini probably out done themselves with the set of Ocean tools in the software. You can create very decent ocean surface geometry with just 3 nodes! And the default settings produce pretty good results. It even gets better, it’s so fast!

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Quixel with Houdini & Blender
Computer Graphics, Blender, Houdini bubblepins 7/9/19 Computer Graphics, Blender, Houdini bubblepins 7/9/19

Quixel with Houdini & Blender

Introduction to Quixel’s products and sharing some of my personal experiences.

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CG Landscape Generation
Computer Graphics, Houdini, Blender bubblepins 6/25/19 Computer Graphics, Houdini, Blender bubblepins 6/25/19

CG Landscape Generation

Gradual improvements in my CG landscape created in Houdini and rendered with Redshift. You can see 7 versions of my landscape and demonstrates how I improved it slowly after every version.

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