This post will go over some tips on how to export the Height Field terrain as an HDA (Houdini Digital Asset) and import it into Unreal Engine as a playable environment or game asset.
Read MoreHoudini’s Height Fields provides a simple and fast way of building complex landscape geometry, but what if I wanted to hull out areas in the terrain to make a tunnel? Cave? Secret underground path for a game?
Read MoreGradual improvements in my CG landscape created in Houdini and rendered with Redshift. You can see 7 versions of my landscape and demonstrates how I improved it slowly after every version.
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