Procedural Animation, Wings with Skin!

flapping wings lines.gif

So I took my procedural flapping wings design from the previous post and gave it some geometry to create a bug flying object.

I simply threw down a copy and transform node to duplicate the initial polygons from the previous flapping wing and then used the skin node to create some wing geometry. Threw down a polyextrude to give it thickness and used polybevel to create round edges.

 
flapping wings skin_COMPACT.gif

The added geometry from the skinning really sells the flapping wings animation!

Animations Generated Procedurally

The best part is that all this is procedural so I can apply this same formula to other geometries. That’s the objective for the next step. I’m hoping to sculpt a bird, dragon, or some sort of winged creature and apply this procedural animation to a whole new 3D character model. The challenge is that this flapping motion needs to be transferred to the new 3D model and I plan to have a high polygon count in the final version. I may start off with a low poly model to test the next step and see how it goes from there.

Procedural Animation inside Simulations

flapping wings skin YARN MAT.gif

I feel like this procedural wing animation has so many opportunities in Houdini. This eliminates the burden of keyframes and animating each flapping motion and allows us Houdini-users to plug the animation directly into our simulation scenes. Very convenient!