My silly version of Godzilla x Kong in Tokyo, but with a Chicken and a Gorilla, lol! I was having some fun with Houdini, Unreal Engine 5, and a banana rig I created using KineFX in Houdini. During the development of the scene, I had a lot of renders generated and in this gallery, you can see some of the stages of development I went through.
Read More2024 has officially arrived! What will this year bring? What new resolutions have you made for 2024? Is it improving your 3D skills with Houdini? Maybe leveling up your 3D renders with Houdini’s Karma rendering engine and save a bit of cash.
Read MoreNew Pyro Updates in Houdini 19! Render High Quality Pyro Simulations straight from the Viewport!
Read MoreHoudini 19 will be released on Oct. 29! Today we discuss some of the features that were shown on Houdini 19's Launch Video!
Read MoreClothing Generators, Character Generators, Lip Sync Generators, and now finally combining it all with Motion Capture!
Read MoreNew Face Generator HDA can create different heads on the fly driven by a single random integer parameter. I feed in Houdini’s $F current frame and this allows me to generate a different Face mesh on every frame!
Read MoreLip Sync in Houdini! Turn audio recordings into Character animation with lip synchronized! And all done inside Houdini!
Read MoreUsing tricks with Houdini’s Particle system and some fun geometry growth effect, it can be used to create a magic particle portal entrance effect for animated characters.
Read MoreUpgrading the specs on your computer is a direct solution, but can get expensive very quickly. In this post, I describe a simple PC upgrade for your storage device that has worked out in speeding up my Houdini operations, like rendering tasks, caching simulations, and boot up times for Houdini. NVMe M.2 storage to the rescue!
Read MoreFacial Motion Capture solutions without breaking the bank! Software overview for in house studio setup that are affordable and user friendly.
Read MoreEpic Games, the company that built Unreal Engine has become “a minority investor in SideFX”, the creators of Houdini.
Read MoreTexture painting combined with Procedural animation! Flapping wings motion driven by the sine wave.
Read MorePublishing Ocean scene HIP file based on a pervious Ocean Spectrum tutorial for Houdini.
Read MoreNODEvember 2020 challenges! Procedural maddness!
Read MoreOverview of different methods of 3D modeling like box modeling, sculpting, procedural modeling, simulation models, and texture modeling. Short video clips demonstrating using Houdini, zBrush, and Blender and different techniques to do 3D modeling.
Read MoreIn this Bubblepins Member-Only Video I give out a few techniques and hints on how the Vellum Solver can be used to model the trashcan full of scrap paper in the dorm room scene. The full solution will be available in the Live Stream.
Read MoreProcedurally add some more realistic movements to the walk cycle animation.
Read MoreI finally started a new Blender channel on Youtube, it’s about time!
Read MoreCreating Toon Animation with Houdini’s COPs and Blender Toon Shaders. zBrush’s NPR Filter inspired me to explore more ways to create Toon and Stylized animation.
Read MoreI often interchange between using the Transform node and the Edit node in Houdini and I was asked in the comments on one of my Youtube tutorials, why I choose the Edit node over the Transform node?
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