Overview of different methods of 3D modeling like box modeling, sculpting, procedural modeling, simulation models, and texture modeling. Short video clips demonstrating using Houdini, zBrush, and Blender and different techniques to do 3D modeling.
Read MoreIn this Bubblepins Member-Only Video I give out a few techniques and hints on how the Vellum Solver can be used to model the trashcan full of scrap paper in the dorm room scene. The full solution will be available in the Live Stream.
Read MoreBoolean logic is all about shape relationships. Cutting holes into a geometry with another geometry or combination of different geometrical shapes to create new shapes.
Read MoreI demonstrate how to use a procedural workflow to create a bottle geometry from scratch. This project finishes off from the previous project and makes it more complete by hollowing out the interior of the bottle geometry and adds thickness to the edges. And also still using a procedural workflow.
Read MoreProcedural Modeling has infinite possible ways of doing things, and the way Houdini does its point number assignment makes it very convenient to write VEX code to automate things. Using VEX into your procedural modeling workflow is a huge advantage.
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