Posts tagged simulation
Introduction to Crowds in Houdini

The Crowd tools in Houdini is optimized very well. The 3D animated characters used in the Crowd system are known as Crowd Agents in Houdini. Houdini bakes the animations and a name is assigned to the animation for the corresponding agent. This makes it easy to attach several animations to one rigged character.

Read More
Manipulate Height Fields with Volume VOP's in Houdini

Volume VOP’s (visual operators) are extremely powerful! Volume VOP’s like any other VOP nodes in Houdini is multi-threaded and all operations are run in parallel utilizing all the cores in your computer. Fast and flexible, who could ask for more?

Read More