Polishing up the Grains Simulation Visual Effect. Terrain is made with Heightfields in Houdini and added a Vellum Grains simulation for rock slide effect.
Read MoreAdding Vellum Grains Simulation to my Heightfield Terrain created in Houdini from the previous couple of posts.
Read MoreThe Crowd tools in Houdini is optimized very well. The 3D animated characters used in the Crowd system are known as Crowd Agents in Houdini. Houdini bakes the animations and a name is assigned to the animation for the corresponding agent. This makes it easy to attach several animations to one rigged character.
Read MoreVolume VOP’s (visual operators) are extremely powerful! Volume VOP’s like any other VOP nodes in Houdini is multi-threaded and all operations are run in parallel utilizing all the cores in your computer. Fast and flexible, who could ask for more?
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