My silly version of Godzilla x Kong in Tokyo, but with a Chicken and a Gorilla, lol! I was having some fun with Houdini, Unreal Engine 5, and a banana rig I created using KineFX in Houdini. During the development of the scene, I had a lot of renders generated and in this gallery, you can see some of the stages of development I went through.
Read MoreBlender’s Boids System is capable of creating fascinating large scale scenes with just a few clicks! Super easy and quick!
Read MoreFacial Motion Capture solutions without breaking the bank! Software overview for in house studio setup that are affordable and user friendly.
Read MoreI finally started a new Blender channel on Youtube, it’s about time!
Read MoreCreating Toon Animation with Houdini’s COPs and Blender Toon Shaders. zBrush’s NPR Filter inspired me to explore more ways to create Toon and Stylized animation.
Read MoreMy Procedural Animation Test that procedurally generates flapping wings inspired by Sculpted Animation, also known as Key Meshing in Blender
Read MoreHere I demonstrate how to animate the force field to produce a delay in the destruction of a fractured wall. This is a technique I used to produce some variation in the scene of the destruction of a fractured wall structure. The resulting visual effect has a huge hole that gets blasted through the wall and slowly destroys the rest of the wall pieces as the force field grows in its animation.
Read MoreNormals are vectors in computer graphics that define the exterior surface of a geometry and the direction the surface is facing. Normals may also be called “Surface Normals”, but usually are referred as “normals”, are used in 3D applications to help render the polygon on the screen by distinguishing the front and back side of each primitive.
Read MoreSideFX’s Siggraph 2019 presentation was held in Los Angela’s on July 30, this past Tuesday at the time of writing this. SideFX announced Solaris to the public and mentioned many impressive updates that out coming out to Houdini in the upcoming release. In Houdini 18, we’re going to get a new context window that will take advantage of USD (Universal Scene Description) and a new CPU renderer named Karma replacing Mantra.
Read MoreA general overview of affordable Mocap technology, what it cost and the software and hardware accessories required for a basic motion capture setup at home.
Read MoreIntroduction to Quixel’s products and sharing some of my personal experiences.
Read MoreThere are many different software applications out there to choose from. It doesn’t matter whether your budget is $0 or $1000. Free software exist out there and it’s very high quality. Yes I’m referring to Blender.
Read MoreWhen it comes to 3D printing, it is probably well known that there are a lot of open source 3D models available on the internet for free.
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