Grain Simulation on Heightfield Terrain in Houdini
Adding Vellum Grains Simulation to my Heightfield Terrain created in Houdini from the previous couple of posts.
Terrain Environment Breakdown in Houdini & Substance Workflow
Breakdown of Terrain Generated in Houdini with Heighfields, textured in Substance Painter and Substance Designer for the water material. Thorough step by step process with images along each step. Masking heightfield layers and texturing them in Painter.