Shoes Base Mesh

I recently came across this blog post on Substance Magazine about footwear design using Substance Painter. This got me fired up and inspired to try this workflow out for apparel and CG. Houdini’s Vellum Drape node is awesome for creating clothing and simulating it action, which got me thinking what awesome animation could come out of all this if combined forces with Substance Painter.

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Procedural Modeling using the Vellum Solver in Houdini

In this Bubblepins Member-Only Video I give out a few techniques and hints on how the Vellum Solver can be used to model the trashcan full of scrap paper in the dorm room scene. The full solution will be available in the Live Stream.

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Terrain Environment Breakdown in Houdini & Substance Workflow

Breakdown of Terrain Generated in Houdini with Heighfields, textured in Substance Painter and Substance Designer for the water material. Thorough step by step process with images along each step. Masking heightfield layers and texturing them in Painter.

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Camera Tracking Position Correction in Houdini

There’s a correction I need to do for a tutorial video I posted. In the video, “Camera Tracking Objects by Translation Position” at 14:17 to 15:13 on the timeline I made a mistake in editing. I am trying to demonstrate how to adjust the Camera position in the SOP Level, but I mistakenly put the transform node in the wrong place in the network.

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Create Media Content in Houdini for Covid-19 Awareness

How can Houdini Help? As the world enter a new day with lock downs and the world changes adjust its life style, I hear more and more brave souls that are trying their best to help out the situation and save lives. I can’t help it by ask myself how I can help?

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Avoiding Obstacles & Define Walk Paths in Crowds Simulation

I continue from the last video on setting up the Agents and Crowd simulation, using those same agents to Avoiding Obstacles and add more complexity to the Crowd simulation by creating a main walk path from a curve node.

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