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Volume Velocity! Procedural Animation part 3

Building on top of the previous Live Stream, we take the Vector Field we built last week and plug it into different types of simulations. Pyro, Vellum, FLIP, RBD, but due to time constraints, I'm going to focus on the Pyro & Vellum. This really shows the power of vector fields and the limitless applications for different scenes. And it doesn't end there! The reusability is amazing!

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Tornado Motion! Procedural Animation Part 2

I take a deep dive into Tornado motion! I'll explain some of the basic concepts needed to create a Vellum Paper tornado motion in Houdini, all the way down to Cross Products and Volume Velocity (aka. vector fields) that will get fed into different simulations.

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Vellum Soft Skin! Procedural Modeling Techniques Part 4!

In this session, I continue off with the Vellum examples and we finally get to talk about Soft Skin! This is probably the most useful technique I love about Vellum in Houdini. It's very handy and can be applicable in so many different scenes and geometries. I'll show you how you can use Vellum to create baggy skin for your character, stack up scoops of ice cream, and create flat tires.

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Snowflake Generator HDA!

I wanted to do something Christmas themed and I wanted to do some more procedural modeling. This snowflake was the perfect project! I will be doing a deep dive into this little snowflake and showing a live explanation on how I created this HDA. And as usual the Snowflake HDA will be available for

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Houdini 19 Curve Node New Features!

Houdini 19’s new features for the Curve Node! Huge updates have been made to the Curve node and it now feels like a pen in a drawing app! I use the Curve node to create some fancy ornamental designs with this new workflow.

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Construction Platform HDA

Procedural Modeling Techniques & Construction Platform HDA Generator! Join me in a live stream where I share a few powerful techniques that I use repeatedly in different ways to create large assets!

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Pumpkin Generator HDA for Houdini

I wanted to do something with a Halloween theme and procedural modeling pumpkins seemed the next best thing! It first started yet modelling one pumpkin, but I decided to take it further and create a Pumpkin Generator HDA!

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Procedural City v5 (stacking UDIM's)

City HDA can generate different components in the city, including buildings, doorway path for the buildings, windows for the buildings, grassland, roads with UV’s directional flow, and sidewalks with UV’s directional flow, street lamps. This is only the start and I wish to create much more detailed geometry to populate within the city. I’m hoping this will become a great asset in game development or even film for a urban city environment settings.

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Facial Expressions HDA v1 Release

Bring life to 3D characters with my new Facial Expressions HDA tool! I’ve also created 14 different facial presets and exposed different parameters to customize for maximum flexibility.

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Export Houdini KineFX Rigs & BlendShapes to Blender

I demonstrate how to Export a Houdini KineFX rig into Blender. The KineFX is made from scratch in Houdini and is attached with retargeted animations. It’s all imported into Blender using FBX format, so it’s compact and clean. You’ll get the fully rig exposed in Blender for further tweaking and animations available in the Action Editor inside the DOPE sheet.

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