Procedural City v5 (stacking UDIM's)

Perk 2 Members

Download HDA & HIP Example: MEMBERS Perk 2.zip

Perk 2 Password

The Procedural City HDA v5 & example HIP (Perk 2 Only) are password protected and exclusive to Perk 2 Members-Only. Please go to this Youtube Community Tab post link to get the password.

Perk 1 Members

Download HDA & HIP Example: MEMBERS Perk 1.zip

Perk 1 Password

The Procedural City HDA v5 & example HIP (Perk 1 Only) are password protected and exclusive to Perk 1 Members-Only. Please go to this Youtube Community Tab post link to get the password.


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Trailers

I created a few trailers announcing the City HDA v5 new features and updates. It shows the different components generated in the city, including buildings, doorway path for the buildings, windows for the buildings, grassland, roads with UV’s directional flow, and sidewalks with UV’s directional flow, street lamps. This is only the start and I wish to create much more detailed geometry to populate within the city. I’m hoping this will become a great asset in game development or even film for a urban city environment settings.

 

Here’s another trailer. The one on the right is actually the first trailer I made and later on, I decided to add more updates to the City HDA and created another trailer, which is the one above.

 
Procedurally Generated City in Houdini (fully generated UV’s / UDIM’s)

Procedurally Generated City in Houdini (fully generated UV’s / UDIM’s)

City Components

The City HDA can generate different types of meshes to be populated all over the city and everything except for the street lamps comes with UV’s ready to go.