Posts tagged procedural modeling
Intro to MetaHuman in Unreal Engine & Houdini KineFX for Animation

In this video, I'll go over some basics of Epic Games' MetaHumans, more of an introduction showcasing the features and existing products that augment the MetaHuman animation for ease of use and performance. I start off by showcasing a short animation video I did using MetaHumans and breakdown on how I did it and what tools I used. This is where I feel Unreal Engine and Houdini will shine when used together.

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Feedback Foreach Loop

In this video, I demonstrate how the Feedback Foreach loop works and how to apply it in procedural modeling techniques to create a bookshelf in a mini-series of Basic Concepts. I start with a simple example and build up into a more advanced setup that makes it easy to digest all the information and you won't get lost in the explanation!

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Vellum Modeling Examples! Procedural Modeling Techniques Part 2

In this video, I show you 9 different small and large scale scenes powered by vellum that can be surprisingly easy to create! Scrap Paper, Posters flying through City, Flapping Wings, Ice Cream, Flat Tires, Pillows, Coat Hanger, Vellum Skin, & Table Cloth.

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Procedural City v5 (stacking UDIM's)

City HDA can generate different components in the city, including buildings, doorway path for the buildings, windows for the buildings, grassland, roads with UV’s directional flow, and sidewalks with UV’s directional flow, street lamps. This is only the start and I wish to create much more detailed geometry to populate within the city. I’m hoping this will become a great asset in game development or even film for a urban city environment settings.

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Vellum Clothing Part 1 - Create Belts & Tie Knots

In this stream video, I demonstrate how to use the Vellum Solver to tie knots and model a belt for a character. I briefly go over the Vellum Clothing creation for the Tommy character that is a built-in Houdini character, which I will be hosting a more detailed step by step Live Stream soon in the coming days. The robe creation will be Part 2 in this mini-series.

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