Posts in unreal engine
Create a UE Playable Character with Houdini Animations

In this session, I'll demonstrate how to export a character rig from Houdini into Unreal Engine and replace the default mannequin playable character in UE with our custom character rig. I'll export the procedural animations from Houdini into UE and the whole process doesn't require retargeting because the skeleton rig was created from scratch in Houdini!

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Intro to MetaHuman in Unreal Engine & Houdini KineFX for Animation

In this video, I'll go over some basics of Epic Games' MetaHumans, more of an introduction showcasing the features and existing products that augment the MetaHuman animation for ease of use and performance. I start off by showcasing a short animation video I did using MetaHumans and breakdown on how I did it and what tools I used. This is where I feel Unreal Engine and Houdini will shine when used together.

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Getting into Unreal Engine 5 with Houdini - Technical VS Artistic Choices

In this video, we'll look more into Unreal Engine 5 and see how quickly it is to setup a themed background that's ready for lookdev for the main star of the show. I'll explore different design decisions we make in Houdini when creating digital assets to be used in UE 5. We need to keep in mind what we're creating and who will be using the asset when deciding which parameters to expose from Houdini to UE.

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Houdini to Unreal Engine 5 - Transferring Assets

In this video, I go over some basics of how we can use the HoudiniEngine to get our Houdini made assets over into UE 5. This is a quick start and I'll be focusing some of the time describing how to create a HDA in Houdini and bringing that over to UE 5. And I'll be going over some really basic UE 5 User Interface for those Houdini users that are just getting into UE.

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