Posts tagged houdini textures
Delicious Textures with Adobe Substance Painter & Houdini!

In this video, I'm going over a few techniques of texturing to get you realistic and high quality details in your assets. Then I'll render it in Houdini with Karma renderer. I'll go over Image Projection Painting, Photogrammetry, Substance Painter, and tips on when to use Image Projection vs Photo scanning for different types of projects.

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Procedural City v5 (stacking UDIM's)

City HDA can generate different components in the city, including buildings, doorway path for the buildings, windows for the buildings, grassland, roads with UV’s directional flow, and sidewalks with UV’s directional flow, street lamps. This is only the start and I wish to create much more detailed geometry to populate within the city. I’m hoping this will become a great asset in game development or even film for a urban city environment settings.

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