In this video, I'm going over a few techniques of texturing to get you realistic and high quality details in your assets. Then I'll render it in Houdini with Karma renderer. I'll go over Image Projection Painting, Photogrammetry, Substance Painter, and tips on when to use Image Projection vs Photo scanning for different types of projects.
Read MoreProcedural UDIM Generation! New feature update in Procedural City HDA v4 Asset for Houdini. I created a video demonstrating the Houdini to Painter workflow and how easy it is to create and assign textured materials for all the buildings in the city.
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