City HDA can generate different components in the city, including buildings, doorway path for the buildings, windows for the buildings, grassland, roads with UV’s directional flow, and sidewalks with UV’s directional flow, street lamps. This is only the start and I wish to create much more detailed geometry to populate within the city. I’m hoping this will become a great asset in game development or even film for a urban city environment settings.
Read MoreCreate animated paths using Houdini’s procedural nodes and define a destruction path that runs through the city, all using a curve node.
Read MoreProcedural UDIM Generation! New feature update in Procedural City HDA v4 Asset for Houdini. I created a video demonstrating the Houdini to Painter workflow and how easy it is to create and assign textured materials for all the buildings in the city.
Read MoreI demonstrate how to use this Procedural City HDA version 3 to generate a very small city and fracture it using a custom asset node.
Read MoreProcedural Modeling HDA Assets version 2!
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