Pumpkin Generator HDA for Houdini

Teaser Video

Live Stream

Perk 2 Members:

Download HDA & Example HIP:

Pumpkin Perk 2.zip

Perk 2 Password

Includes:

Pumpkin Generator, Pumpkin Carve, Pumpkin Face Planes, Pumpkin Coloring, Audio voice recordings, Facial Deformers (Lip Sync & Expressions)

The Pumpkin Generator HDA & example HIP (Perk 2 Only) are password protected and exclusive to Perk 2 Members-Only. Please go to this Youtube Community Tab post link to get the password.

 

Perk 1 Members

Download HDA & HIP Example:

Pumpkin Perk 1.zip

Perk 1 Password

Includes:

Pumpkin Generator & Pumpkin Coloring

The Pumpkin Generator HDA & example HIP (Perk 1 Only) are password protected and exclusive to Perk 1 Members-Only. Please go to this Youtube Community Tab post link to get the password.

 

Generated Pumpkins

Created in Houdini using my Pumpkin Generator HDA & Rendered in Blender Cycles

Created in Houdini using my Pumpkin Generator HDA & Rendered in Blender Cycles

Created in Houdini using my Pumpkin Generator HDA & Rendered in Blender Cycles

Created in Houdini using my Pumpkin Generator HDA & Rendered in Blender Cycles

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Channel Packing

Writing the Surface Noise data to the Red Channel of the Vertex Color for material setup on 3rd party 3D applications (Houdini)

Writing the Surface Noise data to the Red Channel of the Vertex Color for material setup on 3rd party 3D applications

The pimples on the pumpkin that I refer to as “surface noise” can be mapped to the RED channel of the geometry when you enable the option on the Pumpkin Generator HDA.

 
Writing the Curvature data to the Green Channel of the Vertex Color for material setup on 3rd party 3D applications (Houdini)

Writing the Curvature data to the Green Channel of the Vertex Color for material setup on 3rd party 3D applications

The curvature data of the pumpkin surface can also be mapped to GREEN channel of the geometry when you enable the option on the Pumpkin Generator HDA.

 
Blender Materials using Channel Packing to access the Surface Noise (Red Channel) & Curvature (Green Channel)

Blender Materials using Channel Packing to access the Surface Noise (Red Channel) & Curvature (Green Channel)

This allows easy access to the data when creating shaders or materials for renders.