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Houdini's Karma Material Generator - A Game Changer

Releasing my Houdini HDA Karma Material Generator Tool! This changed my workflow and allowed me to work more efficiently. I don't have to bogged down by creating tedious Karma Materials over and over again, literally just feeding image filepaths into Karma material parameters again and again. If your scene has 1 or 2 materials, it won't seem much of a hassle, but when your scene grows larger and you find yourself creating dozens of materials, you'll find this HDA very handy and a HUGE time saver!

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Getting into Unreal Engine 5 with Houdini - Technical VS Artistic Choices

In this video, we'll look more into Unreal Engine 5 and see how quickly it is to setup a themed background that's ready for lookdev for the main star of the show. I'll explore different design decisions we make in Houdini when creating digital assets to be used in UE 5. We need to keep in mind what we're creating and who will be using the asset when deciding which parameters to expose from Houdini to UE.

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Construction Platform HDA

Procedural Modeling Techniques & Construction Platform HDA Generator! Join me in a live stream where I share a few powerful techniques that I use repeatedly in different ways to create large assets!

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Pumpkin Generator HDA for Houdini

I wanted to do something with a Halloween theme and procedural modeling pumpkins seemed the next best thing! It first started yet modelling one pumpkin, but I decided to take it further and create a Pumpkin Generator HDA!

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Character Generator HDA (Body Generator) Ver 1

I created a Character Generator HDA that procedurally generates the Body mesh of a simple character in Houdini. This generator provides a quick way to generator characters for concept design. The generator also provides various parameters to adjust the body build.

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Head Generator HDA v1 (beta release)

Head Generator HDA! Create different character heads on the fly just by dragging the timeline in Houdini, each unique frame number will generate a different head mesh. Make custom adjustments on the head by tweaking the sliders on the HDA. And it gets better! All onward randomly generate heads will be based on your changes!

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Facial Deformer HDA

Lip Sync in Houdini is possible and EASY! I created a Facial Deformer HDA which generates all the different mouth shapes and spit it all out into blendshapes which are necessary for the Lip Sync workflow! Quick and easy! The best thing about my HDA is that I can use it to make different characters talk with lip sync all within a matter of minutes!

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Vellum Clothing Part 2 Belts, Knot Tie Generator HDA

I demonstrate how to attach the Vellum Belt onto an animated character to drive the Vellum Solver of the Belt. I also created a HDA Knot Generator because I found editing the curve shape part was very tedious. I think it's better off making it procedural helps the workflow a lot.

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