Epic Games and SideFX Joining Together
Epic Games, the company that built Unreal Engine has become “a minority investor in SideFX”, the creators of Houdini.
Texture Painting my Animations
Texture painting combined with Procedural animation! Flapping wings motion driven by the sine wave.
Ocean Wave Scene
Publishing Ocean scene HIP file based on a pervious Ocean Spectrum tutorial for Houdini.
Different Types of 3D Modeling
Overview of different methods of 3D modeling like box modeling, sculpting, procedural modeling, simulation models, and texture modeling. Short video clips demonstrating using Houdini, zBrush, and Blender and different techniques to do 3D modeling.
Shoes Base Mesh
I recently came across this blog post on Substance Magazine about footwear design using Substance Painter. This got me fired up and inspired to try this workflow out for apparel and CG. Houdini’s Vellum Drape node is awesome for creating clothing and simulating it action, which got me thinking what awesome animation could come out of all this if combined forces with Substance Painter.
Procedural Modeling using the Vellum Solver in Houdini
In this Bubblepins Member-Only Video I give out a few techniques and hints on how the Vellum Solver can be used to model the trashcan full of scrap paper in the dorm room scene. The full solution will be available in the Live Stream.
Rocking Movement added to Walking Motion
Procedurally add some more realistic movements to the walk cycle animation.
New Blender Channel on Youtube!
I finally started a new Blender channel on Youtube, it’s about time!
Toon / Stylized Animation using Houdini
Creating Toon Animation with Houdini’s COPs and Blender Toon Shaders. zBrush’s NPR Filter inspired me to explore more ways to create Toon and Stylized animation.
Houdini UI Tips! Transform Node vs Edit Node
I often interchange between using the Transform node and the Edit node in Houdini and I was asked in the comments on one of my Youtube tutorials, why I choose the Edit node over the Transform node?
Procedural Animation, Driving Mesh Animations without Rigging!
Remap my Procedural Animated Flapping Wings to a full 3D Model Mesh and drive the flapping wing animation
Procedural Animation, from Wings to Legs!
Procedural Animated Legs generated in Houdini! Still in proof of concept stage, but I think it’s getting somewhere.
Procedural Animation, My Flapping Wing Test
My Procedural Animation Test that procedurally generates flapping wings inspired by Sculpted Animation, also known as Key Meshing in Blender
Growth Activation for Grains Simualtion in Houdini
To create the growth activation effect you see in the animation, you slowly wake up the grains, but not all at once.
Polishing up the Grains Simulation
Polishing up the Grains Simulation Visual Effect. Terrain is made with Heightfields in Houdini and added a Vellum Grains simulation for rock slide effect.
Grain Simulation on Heightfield Terrain in Houdini
Adding Vellum Grains Simulation to my Heightfield Terrain created in Houdini from the previous couple of posts.
Learning Process on the Making of Alien Plateau Terrain
This post is inspired by Andrey Lebrov’s Spring CG Channel that was announced on his Youtube channel. I had always wanted to learn Substance Painter to enhance my Houdini Heightfield terrains. And also solve my UV issues with Heightfields in Houdini.