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Camera Tracking Position Correction in Houdini

There’s a correction I need to do for a tutorial video I posted. In the video, “Camera Tracking Objects by Translation Position” at 14:17 to 15:13 on the timeline I made a mistake in editing. I am trying to demonstrate how to adjust the Camera position in the SOP Level, but I mistakenly put the transform node in the wrong place in the network.

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RBD Connected & Disconnected Face Nodes in Houdini

Have you ever tried rendering a transparent material that is fractured? How about rendering a fractured geometry before it breaks? This becomes an issue when rendering a destruction simulation with glass-like material, because the geometry looks broken before it actually breaks. This article describes briefly how in the video tutorial these issues are solved.

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