FEM Driven by Kine FX Animations & Mocap
FEM Driven by Kine FX Animations! This FEM scene turned out very nice and I really enjoyed preparing the Plant Eater bite effect. Kine FX rigging and keyframing the mouth opening and close movements was super easy using Rig Pose nodes.
Kine FX in Houdini! Rigging Character & Retargeting Animations!
Houdini’s new Kine FX features makes it SO easy to rig characters, retarget animations, and enhance the animations using procedural noise. This is only the start of all this! Combing character animations with Houdini’s power can only make impossible reality.
Bubblepins Membership Perk Changes? Brainstorming new Perks!
New ideas for Bubblepins Membership Perks! I really want to do Live Stream for the public on a regular basis, but that means I’ll need to rethink what I can offer to my Perk 2 members. This is still just brainstorming ideas, so I’m just throwing out ideas right now.
Houdini to Substance Painter Workflow for Heightfield Terrains!
I demonstrate how to export a Houdini made Heightfield Terrain and prep it for Substance Painter. Then I show you how to use mask images generated in Houdini with Painter’s Masking layers to setup material and shade the terrain.
Flying City Destruction
Create animated paths using Houdini’s procedural nodes and define a destruction path that runs through the city, all using a curve node.
Procedural City Asset v4
Procedural UDIM Generation! New feature update in Procedural City HDA v4 Asset for Houdini. I created a video demonstrating the Houdini to Painter workflow and how easy it is to create and assign textured materials for all the buildings in the city.
Tornado Motion using Custom Velocity Fields - Live Stream
In tonight’s Live Stream I’ll be creating the Tornado motion. I’m releasing the files ahead of time so members can follow along more easily. The Tornado velocity field will be used to drive two different types of simulations, FLIP and RBD. All simulated in Houdini.
Procedural City Asset v3
I demonstrate how to use this Procedural City HDA version 3 to generate a very small city and fracture it using a custom asset node.
Ocean Wave Flip SIM & RBD Collision
Combining Ocean Waves & FLIP Fluids & RBD Interaction. Houdini's Ocean tools doesn’t provide a way of simulating collisions with RBD object. In this Tip Video and HIP file, I demonstrate how to create Ocean Waves in a FLIP Fluid simulation and create collisions with RBD objects as well as create custom velocity fields.
Vellum Grains Destruction with Animated Collision Objects
Vellum Grains colliding with animated RBD Object. Only colliding grains are activated in the simulation to optimize and create less chaotic effect. I then take this scene further by adding an animated Soft Body Vellum Object into the Vellum Grains simulation.