Posts tagged houdini vellum
Marvelous Designer to Houdini - Part 4 Vellum Solver

This is the fun part! In this video Part 4, I continue from Part 3 and we finally get to simulate in Houdini's Vellum Solver after all getting the clothing generated in Marvelous Designer into Houdini with all the setup that we went through in Parts 1-3.

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Marvelous Designer to Houdini - Part 3 Export & Import Settings

In this video, I go over the parameters on exporting from Marvelous Designer and import setup in Houdini. I'll show you what it looks like when the clothing model is incorrectly imported so you can develop a keen eye to debug your own scenes in the future.

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Marvelous Designer to Houdini - Part 2 Posing in MD with Kine-FX

I continue on from the previous video with the Marvelous Designer to Houdini workflow and demonstrate how to pose characters to get those perfect wrinkles in your clothing. We'll pose them in Kine-FX in Houdini and export the pose into Marvelous Designer.

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Marvelous Designer to Houdini - Part 1 Character Export Settings

In this new mini-series, I go over the workflow on how to take the clothing asset models from Marvelous Designer and get it into Houdini so that it works with the Vellum Solver. I also go over how to get rigged characters created in Houdini into Marvelous Designer.

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Cinematic Destruction Basic Concept #5 - RBD Trigger Points

Things get more interesting in this video, we'll source RBD emission points depending on what the animation of other objects or characters are doing. By using this technique, RBD emission can become very useful for different types of scenes. Here I'll show you one way of using it, but the technique can be used in any type of scenes. I'll also show you different ideas where RBD emission can be applicable in different types of scenes.

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Volume Velocity! Procedural Animation part 3

Building on top of the previous Live Stream, we take the Vector Field we built last week and plug it into different types of simulations. Pyro, Vellum, FLIP, RBD, but due to time constraints, I'm going to focus on the Pyro & Vellum. This really shows the power of vector fields and the limitless applications for different scenes. And it doesn't end there! The reusability is amazing!

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Vellum Soft Skin! Procedural Modeling Techniques Part 4!

In this session, I continue off with the Vellum examples and we finally get to talk about Soft Skin! This is probably the most useful technique I love about Vellum in Houdini. It's very handy and can be applicable in so many different scenes and geometries. I'll show you how you can use Vellum to create baggy skin for your character, stack up scoops of ice cream, and create flat tires.

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Vellum Modeling Examples! Procedural Modeling Techniques Part 2

In this video, I show you 9 different small and large scale scenes powered by vellum that can be surprisingly easy to create! Scrap Paper, Posters flying through City, Flapping Wings, Ice Cream, Flat Tires, Pillows, Coat Hanger, Vellum Skin, & Table Cloth.

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Vellum Clothing Part 1 - Create Belts & Tie Knots

In this stream video, I demonstrate how to use the Vellum Solver to tie knots and model a belt for a character. I briefly go over the Vellum Clothing creation for the Tommy character that is a built-in Houdini character, which I will be hosting a more detailed step by step Live Stream soon in the coming days. The robe creation will be Part 2 in this mini-series.

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FEM Destruction

Using FEM simulation to destroy a car & faking the FEM interaction with RBD. Here I go over RBD vs FEM destruction and compare between the different techniques for used for destruction. What FEM Destruction can destroy and cannot break apart? When to use FEM for destruction?

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Vellum Skinning used to Improve Character Animations

I'll be demonstrating how you can use Vellum Skin, a technique to fix overlaping geometry in character animations. Vellum Skin is an easy technique that can be used to procedural overcome the intersecting geometry and improve results without setting manual keyframes on the rig pose node.

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Vellum Antennas and Crowd Bug Army on Hamster Wheel Terrain

Using Houdini’s Vellum system to procedurally animate the antennas of the bug walk cycle and adjust the Crowd Solver to increase avoidance. Make the Crowd Agents walk upside down all over a hamster wheel terrain and workaround the issue when they walk off the edges.

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Vellum Grains Destruction with Animated Collision Objects

Vellum Grains colliding with animated RBD Object. Only colliding grains are activated in the simulation to optimize and create less chaotic effect. I then take this scene further by adding an animated Soft Body Vellum Object into the Vellum Grains simulation.

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