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RBD Connected & Disconnected Face Nodes in Houdini

Have you ever tried rendering a transparent material that is fractured? How about rendering a fractured geometry before it breaks? This becomes an issue when rendering a destruction simulation with glass-like material, because the geometry looks broken before it actually breaks. This article describes briefly how in the video tutorial these issues are solved.

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Tearing & Deforming Metal (RBD Tools in Houdini)

The RBD Tools redefine the workflow and simplified how the physical attributes are created and how easily it is to create and customize constraints. Break and switch constraints is super awesome feature and all this power with a click of a mouse. It’s starting to feel like cheating.

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Controlling when to Break Glue Constraints in Houdini

Here I demonstrate how to animate the force field to produce a delay in the destruction of a fractured wall. This is a technique I used to produce some variation in the scene of the destruction of a fractured wall structure. The resulting visual effect has a huge hole that gets blasted through the wall and slowly destroys the rest of the wall pieces as the force field grows in its animation.

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Destruction Glue Constraint in Houdini

Destruction Simulations are controlled by the way you fracture the geometry being destroyed and how the glue constraints are to be broken on impact. Check out this video, where I covered the basics of setting up a destruction simulation using glue constraints provided by the voronoi fracture and I covered some basic concepts for glue constraints, to understand some fundamentals.

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