Destruction Dust Pyro (Shelf Tool)

This video is a direct continuation from the previous video that demonstrates how to setup the same Destruction scene and Debri Particles to add more appealing visual effects. Here we reuse the Debri Source points and convert it into a volume. The volume is then used to feed into the Pyro simulation as a volume source and acts as an emitter.

 
Destruction Debri Smoke___img.jpg

The best thing about the Debri Source is that the Debri Source points are only generated on impact and eventually dies down. This is perfect to visualize the dust impact, because dust eventually settles down to the ground.