Destruction Dust Pyro (Shelf Tool)
Download Houdini File: Shelf Tool Destruction Dust Smoke Pyro.hiplc
Here we demonstrate using Houdini's Shelf Tools on how to add dust pyro to the a previous Destruction scene that already contained Debri Particles to exaggerate the collision impact. Here we reuse the Debri Source points and convert it into a volume.
This video is a direct continuation from the previous video that demonstrates how to setup the same Destruction scene and Debri Particles to add more appealing visual effects. Here we reuse the Debri Source points and convert it into a volume. The volume is then used to feed into the Pyro simulation as a volume source and acts as an emitter.
The best thing about the Debri Source is that the Debri Source points are only generated on impact and eventually dies down. This is perfect to visualize the dust impact, because dust eventually settles down to the ground.