Destruction Dust Pyro (Shelf Tool)
Here we demonstrate how to add dust pyro to the a previous Destruction scene that already contained Debri Particles to exaggerate the collision impact. Here we reuse the Debri Source points and convert it into a volume.
Redshift Volume Material in Houdini
Rendering volumes in Houdini. Learn how to setup a Redshift volume material and use volume primitives to drive the material renders.