Houdini’s Seamless Integration with Height Fields. The Height Fields fit in very nicely with the rest of Houdini’s infamous simulation tools. I can create a random test terrain within a minute and then use it for fracturing in a destruction simulation right away.
Read MoreCore concepts for Volumes. How exactly is volumes made up of voxels? How can you picture it? If you’re new to volumes, this is a great refresher.
Read MoreGuide through Light Parameters & Redshift Render settings for Volumetric Scattering in Houdini scenes.
Read MoreThis post explains a specific node, “set_density” and how the math works in calculating the density attribute. I’ll try to explain the math behind it and how the node works.
Read MoreCreate whitewater on FLIP Fluids with a few mouse clicks using Houdini’s Shelf Tool!
Read MoreRendering volumes in Houdini. Learn how to setup a Redshift volume material and use volume primitives to drive the material renders.
Read MoreSideFX’s Siggraph 2019 presentation was held in Los Angela’s on July 30, this past Tuesday at the time of writing this. SideFX announced Solaris to the public and mentioned many impressive updates that out coming out to Houdini in the upcoming release. In Houdini 18, we’re going to get a new context window that will take advantage of USD (Universal Scene Description) and a new CPU renderer named Karma replacing Mantra.
Read MoreHoudini probably out done themselves with the set of Ocean tools in the software. You can create very decent ocean surface geometry with just 3 nodes! And the default settings produce pretty good results. It even gets better, it’s so fast!
Read MoreOcean waves seem like it moves up and down along the water, but the fact is that water moves in a circular motion in the shape of trochoidal wave. There are many things in life derived from the trochoid, like spiral stairs, screws, springs, and DNA helix diagrams.
Read MoreA general overview of affordable Mocap technology, what it cost and the software and hardware accessories required for a basic motion capture setup at home.
Read MoreIntroduction to Quixel’s products and sharing some of my personal experiences.
Read MoreIf you’ve ever tried rendering a 3min animation scene in 1080p at 30fps on a relatively good PC setup you’ll understand how long it takes. You will love light maps! Light maps boost the rendering performance by huge margins!
Read MoreGradual improvements in my CG landscape created in Houdini and rendered with Redshift. You can see 7 versions of my landscape and demonstrates how I improved it slowly after every version.
Read MoreThere are many different software applications out there to choose from. It doesn’t matter whether your budget is $0 or $1000. Free software exist out there and it’s very high quality. Yes I’m referring to Blender.
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