Vellum Skinning used to Improve Character Animations
I'll be demonstrating how you can use Vellum Skin, a technique to fix overlaping geometry in character animations. Vellum Skin is an easy technique that can be used to procedural overcome the intersecting geometry and improve results without setting manual keyframes on the rig pose node.
Blending FLIP Fluids with Ocean Spectrum
Houdini's Ocean Tools are known to be super fast for generating infinite Ocean waters. To get collisions with Ocean, you'll need the power of FLIP Fluids to do the heavy calculations for collisions in the FLIP solver. You then take the results of the FLIP solver and blend it with the Ocean Spectrum grid to get that infinite ocean look with water collisions.
Vellum Grains with Crowds
I demonstrate the basics of Houdini’s Vellum Grains simulation and a step by step demonstration of attraction weight, clustering Vellum Constraints, Crowd Agent setup, and dynamically activating Vellum Grains.
SDF Destruction
Using SDF (signed distance field) to create Destruction scenes and calculate the damage used to dent different objects.
Vellum Antennas and Crowd Bug Army on Hamster Wheel Terrain
Using Houdini’s Vellum system to procedurally animate the antennas of the bug walk cycle and adjust the Crowd Solver to increase avoidance. Make the Crowd Agents walk upside down all over a hamster wheel terrain and workaround the issue when they walk off the edges.
Crowd Simulation with Kine FX Rigged Characters Part 2
Crowds, Ragdolls, Kine FX, RBD Collision! I'm going to build on top of the Kine FX topic and use it to animate the Crowd States in Houdini's Crowd Simulations! I'll be demonstrating how to setup ragdolls and use Crowd Triggers to kickstart the ragdoll state. The most interesting part is probably the RBD collision happening with everything mentioned above!
Crowd Simulation with Kine FX Rigged Characters Part 1
Crowds, Ragdolls, Kine FX, RBD Collision! I'm going to build on top of the Kine FX topic and use it to animate the Crowd States in Houdini's Crowd Simulations! I'll be demonstrating how to setup ragdolls and use Crowd Triggers to kickstart the ragdoll state. The most interesting part is probably the RBD collision happening with everything mentioned above!
Bubblepins Membership Perk Changes? Brainstorming new Perks!
New ideas for Bubblepins Membership Perks! I really want to do Live Stream for the public on a regular basis, but that means I’ll need to rethink what I can offer to my Perk 2 members. This is still just brainstorming ideas, so I’m just throwing out ideas right now.