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Vellum Soft Skin! Procedural Modeling Techniques Part 4!

In this session, I continue off with the Vellum examples and we finally get to talk about Soft Skin! This is probably the most useful technique I love about Vellum in Houdini. It's very handy and can be applicable in so many different scenes and geometries. I'll show you how you can use Vellum to create baggy skin for your character, stack up scoops of ice cream, and create flat tires.

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Vellum Clothing Part 1 - Create Belts & Tie Knots

In this stream video, I demonstrate how to use the Vellum Solver to tie knots and model a belt for a character. I briefly go over the Vellum Clothing creation for the Tommy character that is a built-in Houdini character, which I will be hosting a more detailed step by step Live Stream soon in the coming days. The robe creation will be Part 2 in this mini-series.

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