Houdini, Computer Graphics bubblepins Houdini, Computer Graphics bubblepins

Destruction Glue Constraint in Houdini

Destruction Simulations are controlled by the way you fracture the geometry being destroyed and how the glue constraints are to be broken on impact. Check out this video, where I covered the basics of setting up a destruction simulation using glue constraints provided by the voronoi fracture and I covered some basic concepts for glue constraints, to understand some fundamentals.

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Houdini, Computer Graphics bubblepins Houdini, Computer Graphics bubblepins

Vellum Sim & RBD Sim Interactions

Having Vellum simulations work with other types of simulations can require some creativity. The multisolver didn’t work with the Vellum solver. I started tinkering with different ways to mix the Vellum solver with a simple RBD simulation setup and came up with a multiple phase workflow to create a more realistic Vellum cloth dynamics with the RBD simulation.

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Computer Graphics, Houdini, Blender bubblepins Computer Graphics, Houdini, Blender bubblepins

Normals in Geometry & Computer Graphics

Normals are vectors in computer graphics that define the exterior surface of a geometry and the direction the surface is facing. Normals may also be called “Surface Normals”, but usually are referred as “normals”, are used in 3D applications to help render the polygon on the screen by distinguishing the front and back side of each primitive.

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