Building on top of the previous Live Stream, we take the Vector Field we built last week and plug it into different types of simulations. Pyro, Vellum, FLIP, RBD, but due to time constraints, I'm going to focus on the Pyro & Vellum. This really shows the power of vector fields and the limitless applications for different scenes. And it doesn't end there! The reusability is amazing!
Read MoreI take a deep dive into Tornado motion! I'll explain some of the basic concepts needed to create a Vellum Paper tornado motion in Houdini, all the way down to Cross Products and Volume Velocity (aka. vector fields) that will get fed into different simulations.
Read MoreI explore different ways of creating Procedural Animation and drive simulations in Houdini. Bouncing, jumping, cyclonic tornados, RBD destruction, smoke debri by Pyro, and much more!
Read MoreExplore some of the new features of Houdini 19 with example HIP files and a look at the Vellum Unified Multi-Solver, Curve node, KineFX Key Post Extraction, and Pyro.
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