This post is full of example projects of Crowds, Kine-FX, Vellum, Geometry deformation, and more! All driven by the Cross Product. I wanted to illustrate what the Cross Product can do and show you the power that's in your hand from all the knowledge we learned throughout this whole Cross Product mini-series. I hope you enjoy this video! It has a lot of goodies in it. I especially liked the Kine-FX & Crowds integration. By using the Cross Product I can manipulate the Crowd Agent rigs and interact with the environment.
Read MoreThis is more of a re-release of the same Cross Product project that I talked about in a previous Live Stream tutorial on Vellum Paper Tornado. I wasn’t satisfied with my explanation on Cross Product in that video, so I redid only the Cross Product explanations. This will build up to more complex projects I have planned for the near future and we’ll need a good foundation of the Cross Product!
Read MoreThis is a special for Perk 2 Members-Only mini-series where we look at different procedural modeling techniques, some advanced group selection, and procedural technqiues in Houdini.
Read MoreI explore different ways of creating Procedural Animation and drive simulations in Houdini. Bouncing, jumping, cyclonic tornados, RBD destruction, smoke debri by Pyro, and much more!
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