This is the last video in the series of RBD Deformation! I demonstrate how to the UV’s are set up in Houdini that preps the geometry for Substance Painter so we can create some nice fancy textures for rendering in Redshift.
Read MoreIn this video, I continue off from the previous 6A and we'll take all the RBD simulation data and transfer it to a high poly version of our original geometry!
Read MoreWe're going to have some fun with RBD Destruction and use RBD collisions to help us create deformations. This is incredibly useful and so fast in terms of performance. The Soft Constraints in the RBD Solver help hold the fractured geometry together while we convert the destruction into deformation!
Read MoreIn this video, I start making the RBD Emission Source objects more interesting by throwing in RBD Fractured Pieces into the Emission source of the simulation instead of using Platonic Geometry that was shown in Concept 1. This will build up to the next video where we take things up even higher up a notch and create more realistic destruction scenes.
Read MoreI take the RBD Fractured cube from the previous tutorial and we'll start creating constraints right away. I'll use different ways of creating the same constraints and go over how to manually create the constraints from scratch. We'll create the poly lines and add in the missing attribute data to the poly lines to complete the constraints and make it ready for use for the RBD SOP nodes. Then I'll go over the Soft Constraints and show you how to have some real fun!
Read MoreWe're back to basics to cover all the newer RBD SOP nodes that I haven't covered yet on my channel. This video is more of a remake of a previous video because Houdini new has these new RBD SOP nodes. I wanted to show you how to fracture it manually and how you can use the RBD SOP nodes to fracture different polygons as well.
Read MoreI kickstart a new series on Destruction in Houdini! I begin with RBD emissions, which is a relatively simple way of creating rigid body dynamics and is a very simple simulation to setup. I find that there is so much potential for a huge variety of applications for RBD emission!
Read MoreI explore different ways of creating Procedural Animation and drive simulations in Houdini. Bouncing, jumping, cyclonic tornados, RBD destruction, smoke debri by Pyro, and much more!
Read MoreUsing FEM simulation to destroy a car & faking the FEM interaction with RBD. Here I go over RBD vs FEM destruction and compare between the different techniques for used for destruction. What FEM Destruction can destroy and cannot break apart? When to use FEM for destruction?
Read MoreUsing SDF (signed distance field) to create Destruction scenes and calculate the damage used to dent different objects.
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