In this video, we'll look more into Unreal Engine 5 and see how quickly it is to setup a themed background that's ready for lookdev for the main star of the show. I'll explore different design decisions we make in Houdini when creating digital assets to be used in UE 5. We need to keep in mind what we're creating and who will be using the asset when deciding which parameters to expose from Houdini to UE.
Read MoreI created a Character Generator HDA that procedurally generates the Body mesh of a simple character in Houdini. This generator provides a quick way to generator characters for concept design. The generator also provides various parameters to adjust the body build.
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