Posts tagged character rig
Create a UE Playable Character with Houdini Animations

In this session, I'll demonstrate how to export a character rig from Houdini into Unreal Engine and replace the default mannequin playable character in UE with our custom character rig. I'll export the procedural animations from Houdini into UE and the whole process doesn't require retargeting because the skeleton rig was created from scratch in Houdini!

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Is Houdini catching up to Maya? APEX vs the King of Animation

I've been playing around with Houdini 20's new APEX feature ever since I tried out the chicken rig that was made with APEX (one of SideFX's APEX demo projects). APEX is very powerful! I was already obsessed with KineFX in Houdini, APEX is like the cherry on top of the ice cream, completing the whole animation job. What I use to try to do in KineFX is now very simple and easy in APEX. Join me in a Live Stream and I'll show you what I've learned and what NOT to do when dealing with APEX. I'll also show you what I've been working on, brushing up some of my zbrush sculpting skills and rigging it in Houdini with KineFX and building Control Rigs using APEX! Then add simulations just because we can!

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Intro to MetaHuman in Unreal Engine & Houdini KineFX for Animation

In this video, I'll go over some basics of Epic Games' MetaHumans, more of an introduction showcasing the features and existing products that augment the MetaHuman animation for ease of use and performance. I start off by showcasing a short animation video I did using MetaHumans and breakdown on how I did it and what tools I used. This is where I feel Unreal Engine and Houdini will shine when used together.

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KineFX Animation Basic Concept #5B & #5C - Animation Workflow

I use a new character that I've made to show case how to setup the animate and setup the IK Controls utilizing all the Basic Concept videos up until now in this Kine-FX mini-series for Houdini! There's a lot of new tips and tricks within this video that are only available in this video, that will help you rig & animate characters in Houdini using Kine-FX!

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KineFX Animation Basic Concept #4 - Layering IK Nodes

I go over another technique you can use for Rig Posing with Houdini's KineFX system. By Layering the Full Body IK nodes and organize the rig poses into groups, it will make our Character Posing tasks a lot more efficient. Non-destructive rig posing! We can take this to a new level and tackle some more complex character poses that involves more limbs and requires more adjustments.

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