KineFX Animation Basic Concept #4 - Layering IK Nodes

Perk 2 Members

Download HIP: Perk 2 KineFX Animation Basic Concept 4 - Layering IK Nodes.zip

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Perk 1 Members

Download HIP: Perk 1 KineFX Animation Basic Concept 4 - Layering IK Nodes.zip

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Extra Examples included in Project Files for Perk Members

Ninja Poses are available for Perk 2 Members

Houdini KineFX Character Posing & Voronoi Fractured Boulder & Rendered in Blender Cycles

Houdini KineFX Character Posing & Voronoi Fractured Boulder & Rendered in Blender Cycles

Houdini KineFX Character Posing rendered in Blender Eevee

Houdini KineFX Character Posing rendered in Blender Eevee

Houdini KineFX Character Posing - Mixamo Ninja Lifting Crushed Boulder

Houdini KineFX Character Posing - Mixamo Ninja Lifting Crushed Boulder

Houdini KineFX Character Posing - Mixamo Ninja Jump

Houdini KineFX Character Posing - Mixamo Ninja Jump

Complex poses can be possible and easily done using Houdini’s Full Body IK node combined with layering this node over and over. Each layer of the IK node can be used to pose a portion of the character, for example arms versus legs and further organized into parts. This makes the posing process more efficient and procedural. Each layer or part can be swapped out and replaced for another different pose. For example, if we wanted to change the arms from lifting something to pushing something, it can be easily done by just swapping the arm pose section.

 

Erik Poses are available for Both Perk 1 & 2 Members

Houdini KineFX Character Posing using Erik rendered in Blender Eevee

Houdini KineFX Character Posing using Erik rendered in Blender Eevee

Houdini KineFX Character Posing using Erik rendered in Blender Eevee

Houdini KineFX Character Posing using Erik rendered in Blender Eevee

Houdini KineFX Character Posing - Erik High Kick

Houdini KineFX Character Posing - Erik Launch