Introduction to Crowds in Houdini
The Crowd tools in Houdini is optimized very well. The 3D animated characters used in the Crowd system are known as Crowd Agents in Houdini. Houdini bakes the animations and a name is assigned to the animation for the corresponding agent. This makes it easy to attach several animations to one rigged character.
Crystal Renders, Fracturing by Material Type with RBD Tools in Houdini
Fracture a geometry, add interior noise displacement using RBD Tools, and material blending in Redshift.
Vellum Simulation (cloth sim) in Houdini
Demonstration of different types of Vellum sims, along with corresponding Houdini files.
Volumetric Scattering in Houdini & Redshift
Guide through Light Parameters & Redshift Render settings for Volumetric Scattering in Houdini scenes.
FLIP sim & Whitewater | Quick Tip on Houdini's Shelf Tool
Create whitewater on FLIP Fluids with a few mouse clicks using Houdini’s Shelf Tool!