Posts tagged houdini flip fluids
Blending FLIP Fluids with Ocean Spectrum

Houdini's Ocean Tools are known to be super fast for generating infinite Ocean waters. To get collisions with Ocean, you'll need the power of FLIP Fluids to do the heavy calculations for collisions in the FLIP solver. You then take the results of the FLIP solver and blend it with the Ocean Spectrum grid to get that infinite ocean look with water collisions.

Read More
Ocean Wave Flip SIM & RBD Collision

Combining Ocean Waves & FLIP Fluids & RBD Interaction. Houdini's Ocean tools doesn’t provide a way of simulating collisions with RBD object. In this Tip Video and HIP file, I demonstrate how to create Ocean Waves in a FLIP Fluid simulation and create collisions with RBD objects as well as create custom velocity fields.

Read More