I kickstart a new series on Destruction in Houdini! I begin with RBD emissions, which is a relatively simple way of creating rigid body dynamics and is a very simple simulation to setup. I find that there is so much potential for a huge variety of applications for RBD emission!
Read MoreIn this video, I expand on the previous topic and we create intelligent rig controls that reacts to the environment around the rig. This automates a portion of the animation and makes life so much more easier when it comes to animation. This video demonstrates a simple example of a Campass Rig, but I'm hoping this will inspire you to think of different ideas for other rigs to make more complex animations!
Read MoreWe get to create some more advanced Custom Controls for our rigs in Houdini. We'll use another rig to control our character rig. Imagine the possibilities of this technique! We'll be able to use so many different ways of creating animations. Imagine adding procedural animation on top of all this! It can only get more awesome from here on!
Read MoreWhat is Procedural Animation? What makesWhat is Procedural Animation? What makes an animation procedural? In this video, I explore some of the basics that makes an animation procedural and demonstrate how the sine wave can easily bring a character to life through animation! an animation procedural? In this video, I explore some of the basics that makes an animation procedural and demonstrate how the sine wave can easily bring a character to life!
Read MoreI explore different ways of creating Procedural Animation and drive simulations in Houdini. Bouncing, jumping, cyclonic tornados, RBD destruction, smoke debri by Pyro, and much more!
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