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Intro to MetaHuman in Unreal Engine & Houdini KineFX for Animation

In this video, I'll go over some basics of Epic Games' MetaHumans, more of an introduction showcasing the features and existing products that augment the MetaHuman animation for ease of use and performance. I start off by showcasing a short animation video I did using MetaHumans and breakdown on how I did it and what tools I used. This is where I feel Unreal Engine and Houdini will shine when used together.

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Character Rigs Available!

I think it would be nice to release some of the different character rigs that I’ve used and will continue to use for future projects. You can use these rigs to follow along with the tutorial and try out your own experimental Houdini setups!

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FEM Driven by Kine FX Animations & Mocap

FEM Driven by Kine FX Animations! This FEM scene turned out very nice and I really enjoyed preparing the Plant Eater bite effect. Kine FX rigging and keyframing the mouth opening and close movements was super easy using Rig Pose nodes.

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