In this video, I'll go over some basics of Epic Games' MetaHumans, more of an introduction showcasing the features and existing products that augment the MetaHuman animation for ease of use and performance. I start off by showcasing a short animation video I did using MetaHumans and breakdown on how I did it and what tools I used. This is where I feel Unreal Engine and Houdini will shine when used together.
Read MoreIn this video, I continue on from the previous Crowd Basic Concept #6A on Crowd Triggers. I'll be adding more Crowd Triggers and explaining how to set them up and how each trigger affects neighboring triggers.
Read MoreAdding animations to the characters in the Crowd simulation in Houdini really makes a scene come alive. You can easily create large scenes with Crowds making for a very busy and urban look.
Read MoreI think it would be nice to release some of the different character rigs that I’ve used and will continue to use for future projects. You can use these rigs to follow along with the tutorial and try out your own experimental Houdini setups!
Read MoreFEM Driven by Kine FX Animations! This FEM scene turned out very nice and I really enjoyed preparing the Plant Eater bite effect. Kine FX rigging and keyframing the mouth opening and close movements was super easy using Rig Pose nodes.
Read MoreHoudini’s new Kine FX features makes it SO easy to rig characters, retarget animations, and enhance the animations using procedural noise. This is only the start of all this! Combing character animations with Houdini’s power can only make impossible reality.
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