Posts tagged rbd tools
Crystal Renders, Fracturing by Material Type with RBD Tools in Houdini

Fracture a geometry, add interior noise displacement using RBD Tools, and material blending in Redshift.

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RBD Connected & Disconnected Face Nodes in Houdini

Have you ever tried rendering a transparent material that is fractured? How about rendering a fractured geometry before it breaks? This becomes an issue when rendering a destruction simulation with glass-like material, because the geometry looks broken before it actually breaks. This article describes briefly how in the video tutorial these issues are solved.

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Tearing & Deforming Metal (RBD Tools in Houdini)

The RBD Tools redefine the workflow and simplified how the physical attributes are created and how easily it is to create and customize constraints. Break and switch constraints is super awesome feature and all this power with a click of a mouse. It’s starting to feel like cheating.

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