Calculating the Force Vector in a Force Field to Influence Destruction SIM in Houdini
Using two existing points that are used as vectors to derive a new force vector. Repeat this for every single point on a sphere geometry to create a force field that can be used to influence simulations.
Coordinate Positions are Vectors
Points can be formed into vectors. By knowing one point position and the origin position, using two points, a vector can be formed. This comes super handy in Houdini once we realize this. Vector manipulation can be used to influence simulations.
Coloring Points vs Primitives in Houdini
So what happens if a color is assigned to the points instead of the primitives? What is the difference between assigning color to points versus assigning color to primitives? Sometimes we experience color bleeding onto other primitives of the geometry, this article explains why.
Volume, Core Concepts in Houdini
Core concepts for Volumes. How exactly is volumes made up of voxels? How can you picture it? If you’re new to volumes, this is a great refresher.