I demonstrate how to use a procedural workflow to create a bottle geometry from scratch. This project finishes off from the previous project and makes it more complete by hollowing out the interior of the bottle geometry and adds thickness to the edges. And also still using a procedural workflow.
Read MoreProcedural Modeling has infinite possible ways of doing things, and the way Houdini does its point number assignment makes it very convenient to write VEX code to automate things. Using VEX into your procedural modeling workflow is a huge advantage.
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