KineFX Animation Basic Concept #5B & #5C - Animation Workflow
I use a new character that I've made to show case how to setup the animate and setup the IK Controls utilizing all the Basic Concept videos up until now in this Kine-FX mini-series for Houdini! There's a lot of new tips and tricks within this video that are only available in this video, that will help you rig & animate characters in Houdini using Kine-FX!
Character Rigs Available!
I think it would be nice to release some of the different character rigs that I’ve used and will continue to use for future projects. You can use these rigs to follow along with the tutorial and try out your own experimental Houdini setups!
Vellum Skinning used to Improve Character Animations
I'll be demonstrating how you can use Vellum Skin, a technique to fix overlaping geometry in character animations. Vellum Skin is an easy technique that can be used to procedural overcome the intersecting geometry and improve results without setting manual keyframes on the rig pose node.
Kine FX in Houdini! Rigging Character & Retargeting Animations!
Houdini’s new Kine FX features makes it SO easy to rig characters, retarget animations, and enhance the animations using procedural noise. This is only the start of all this! Combing character animations with Houdini’s power can only make impossible reality.