This is the fun part! In this video Part 4, I continue from Part 3 and we finally get to simulate in Houdini's Vellum Solver after all getting the clothing generated in Marvelous Designer into Houdini with all the setup that we went through in Parts 1-3.
Read MoreIn this new mini-series, I go over the workflow on how to take the clothing asset models from Marvelous Designer and get it into Houdini so that it works with the Vellum Solver. I also go over how to get rigged characters created in Houdini into Marvelous Designer.
Read MoreIn this session, I continue off with the Vellum examples and we finally get to talk about Soft Skin! This is probably the most useful technique I love about Vellum in Houdini. It's very handy and can be applicable in so many different scenes and geometries. I'll show you how you can use Vellum to create baggy skin for your character, stack up scoops of ice cream, and create flat tires.
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